We also assume that you have a passion to learn 3D programming and have the basic theoretical concepts for 3D Graphics and Vector Math. We will be covering them briefly throughout the article as needed, but we will not get into the details as they are separate topics altogether. It is also recommended that the reader of the article is familiar with Object-Oriented Programming and Design Concepts as well. ![]() It is also assumed that the reader has an understanding and experience of the C# language. It is assumed that the reader of this article is familiar with programming concepts in general. NOTE: There are many other third party solutions such a Photon that will expand and extend the networking features of Unity 3D.Īnd the reason to cover and start with Network View is to first and fore most not to depend on third parties, and secondly even if you do decide to go with a third party solution, it would be very easy for your to upgrade and also understand the library. This particular article is intended to demonstrate and hopefully explain the networking capabilities of Unity 3D using the built in networking capabilities. The articles listed above will give you a good starting foundation regarding Unity 3D. Unity 3D Leap Motion and Oculus Rift Article(s): Just in case if this is the first time reading the Unity 3D articles, I have listed the links to the series below: This approach will also allow me to publish something generic which can be then utilized by you for your own projects. The purpose of the standalone article is to simplify the explanation and the code base for the general topic. ![]() This article is a tangent from our article series to cover the basics of network programming in Unity 3D.
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