This is what expands the strategy in almost every way. Perhaps the best part of this game is the Tac Points that range from calling in paratroopers, to tactical nuclear devices. Lightweight artillery takes out pretty much only light transport, and infantry which is a bit underwhelming at first but if you figure out where to fire with it, it can change battles around. Heavy for the Soviets are Howitzers that fire large shells that deal much more damage than the rapid fire artillery for Nato, or the balanced between version of American heavy artillery. Artillery is broken down into light and heavy weight, as well as getting much larger single strikes through "Tac Points". And heavy to take out armored units such as any tank, and some APC's. Transport to quickly move behind enemy lines and fortify to capture a point. The buy menu uses helicopters ranging from lightweight scouts used to find enemies moving around to flank or simply finding where the enemy is advancing from. Air vehicles are in two different places, the "Tac Points" and the buy menu. Anti-air is broken into light and heavy, heavy being mobile sam turrets mostly, and light using heavy bullets that tear apart helicopters mid-air, but both are easily taken out by land units. Finally, there's heavy that is for taking out buildings, and breaking through enemy locations to capture strategic points on the map, that have only two weaknesses I could find, air units and Tac Point bonuses. Medium for taking out APC's, but are easily taken out by artillery. Light for taking out small infantry units and light transport, but are dominated by AT. Tanks are broken down into light, medium, and heavy. APC's are used as transport over land, and if it's amphibious even by sea if you are in need of that approach. Infantry can go into buildings and use them as makeshift forts, making an apartment complex an MG nest, or even hold off tanks with AT units firing from windows that suddenly attack you from the side as you're going by. Infantry and sometimes light transport can hide in the forests designed for ambushes and strategic placement for ground infantry. First up is the strategy elements in the game, this can sometimes feel as if it was a Total War game set in the "Modern Era" in which every single movement counts. World In Conflict: Soviet Assault is a rather fun mission-type RTS, while with no resource management beyond tax income, it excels in what it World In Conflict: Soviet Assault is a rather fun mission-type RTS, while with no resource management beyond tax income, it excels in what it delivers with awe inspiring visuals and strategic gameplay beyond what most can handle allowing countless of their troops to march into death.
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